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The Verge September 14, 2026 neutral

Valve’s virtual reality plans hit actual reality

AI / LLM
<figure> <img alt="" data-caption="" data-portal-copyright="Photo: Kelsey McClellan / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/09/268694_Steam_Frame_KMcClellan_0028.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" /> <figcaption> </figcaption> </figure> <p class="wp-block-paragraph"><a href="https://www.theverge.com/tech/994267/steam-frame-review">The Steam Frame headset is here</a>, and it may not surprise you: it was supposed to cost less <a href="https://www.theverge.com/games/994376/valve-steam-frame-vr-headset-price-release-date">than $1,059</a>. "We set out to come out with a device that would have been far more affordable, but the global RAM market, the global storage market have impacted us the same way they've impacted everybody," Valve developer Jeremy Selan <a href="https://www.youtube.com/watch?v=O3AoSbwT8Nk">told the BBC</a>. "We fought hard to get it even to this price."</p> <p class="wp-block-paragraph">I haven't yet seen Valve say whether it's selling the Steam Frame at cost, <a href="https://www.theverge.com/games/952004/valve-steam-machine-price-not-subsidizing">like the company confirmed it was doing</a> with the $1,049 Steam Machine living room PC. But Valve developer Pierre-Loup Griffais hinted maybe so in an interview <a href="https://www.tomshardware.com/virtual-reality/valve-steam-frame-interview-why-it-costs-up-to-usd1-300-snapdragon-power-and-10x-foveated-streaming">with <em>Tom's Hardware</em></a>: "there' …</p> <p><a href="https://www.theverge.com/tech/995055/valve-steam-frame-price-ram-impact">Read the full story at The Verge.</a></p>
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