Nintendo opens up Fire Emblem with the gigantic Fortune’s Weave
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<p class="has-drop-cap wp-block-paragraph">Nintendo has gotten quite good at making open-ended games. <em>The Legend of Zelda: Breath of the Wild</em> upended the idea of what a <em>Zelda</em> game could be by giving the player free rein to tackle any part of the map, a philosophy iterated upon with <em>Tears of the Kingdom</em>. On the Switch 2 this idea expanded to <a href="https://www.theverge.com/games-review/684518/mario-kart-world-review-nintendo-switch-2"><em>Mario Kart World</em></a> and <a href="https://www.theverge.com/nintendo/707449/donkey-kong-bananza-switch-2-nintendo-design-open-world"><em>Donkey Kong Bananza</em></a>. Now, Nintendo has brought this philosophy to <em>Fire Emblem</em> with <em>Fortune's Weave</em>. It works really well; with its many ways to progress through the game and tailor teams to your liking, <em>Fortune's Weave</em> has become my favorite game on the Switch 2 so far.</p>
<p class="wp-block-paragraph"><em>Fortune's Weave</em>'s structure is a big reason why it feels …</p>
<p><a href="https://www.theverge.com/games/995539/fire-emblem-fortunes-weave-switch-2-review">Read the full story at The Verge.</a></p>
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