Horror is big business
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<p class="wp-block-paragraph"><em>This is</em> <a href="https://www.theverge.com/the-stepback-newsletter">The Stepback</a><em>, a weekly newsletter breaking down one essential story from the tech world. For more on how pervasive horror has become, <a href="https://www.theverge.com/authors/andrew-webster">follow Andrew Webster</a>. </em>The Stepback,<em> arrives in our subscribers' inboxes on Sunday at 8AM ET. Opt in for</em> The Stepback <em><em><a href="https://www.theverge.com/newsletters">here</a></em>.</em></p>
<h2 class="wp-block-heading">How it started</h2>
<p class="wp-block-paragraph"><em>Resident Evil</em> has been around for 30 years, but the survival horror series is more popular than ever. The most recent game, <a href="https://www.theverge.com/entertainment/883947/resident-evil-requiem-review-ps5-xbox-switch-2"><em>Resident Evil Requiem</em></a>, has sold 8 million copies since it launched in February, already making it <a href="https://www.capcom.co.jp/ir/english/business/million.html">the 14th best-selling game that Capcom has ever made</a>. At the same time, <a href="https://www.theverge.com/entertainment/996416/resident-zach-cregger-review">a reboot of the <em>Resident Evil</em> film series from <em>Weapons</em> director Zach Cre …</a></p>
<p><a href="https://www.theverge.com/column/1008432/horror-popular-widows-bay-resident-evil">Read the full story at The Verge.</a></p>
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