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The Verge October 21, 2026 neutral

Nvidia’s latest GPU driver brings a new way to speed up PC games

MicrosoftAI / LLMNVIDIA / GPUData Center
<figure> <img alt="Vector illustration of the Nvidia logo." data-caption="" data-portal-copyright="Image: Cath Virginia / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/chorus/uploads/chorus_asset/file/25728971/STK083_NVIDIA_2_D.jpg?quality=90&#038;strip=all&#038;crop=0,0,100,100" /> <figcaption> </figcaption> </figure> <p class="wp-block-paragraph">Nvidia is rolling out a new GPU driver today (621.01) that enables Microsoft's new Advanced Shader Delivery technology to speed up game launches. The technology also removes mid-game "just-in-time" shader compilation, reducing stuttering and CPU spikes.</p> <p class="wp-block-paragraph">Microsoft's Advanced Shader Delivery works by offloading shader compilation for different hardware combinations to the cloud. "Using DirectX 12, Windows 11, and the Microsoft Agility SDK, developers capture shaders into a State Object Database (SODB), allowing Microsoft's cloud network to precompile shaders for hundreds of thousands of hardware and driver combinations," <a href="https://www.nvidia.com/en-gb/geforce/news/phantom-blade-zero-nvidia-geforce-game-ready-driver/">explains Nvidia's And …</a></p> <p><a href="https://www.theverge.com/news/1015299/nvidia-driver-microsoft-advanced-shader-delivery-support">Read the full story at The Verge.</a></p>
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