Nintendo’s designers strove for ‘elegance’ when remaking Ocarina of Time
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<img alt="A screenshot from the remake of The Legend of Zelda: Ocarina of Time in which Link, a small elf-like boy in a green tunic, is holding a sword about as tall as he is." data-caption="" data-portal-copyright="Image: Nintendo" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/11/NS2_TheLegendofZeldaOcarinaofTime_scrn_15_dce060.png?quality=90&strip=all&crop=0,0,100,100" />
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<p class="has-drop-cap wp-block-paragraph">The <a href="https://www.theverge.com/games/1025415/the-legend-of-zelda-ocarina-of-time-review-nintendo-switch-2"><em>Ocarina of Time</em> remake on the Switch 2</a> smashes together the past and present. The game retains much of the original N64 experience while updating it with modern graphics and gameplay that make it feel contemporary. But the mingling of time periods also extends to the development team. While <em>Ocarina</em>'s remake was led by producers Eiji Aonuma (a director on the original game who is now the franchise's steward at Nintendo) and Hidemaro Fujibayashi (<a href="https://www.theverge.com/2017/3/11/14881076/the-legend-of-zelda-breath-of-the-wild-nintendo-interview">best known for directing <em>Breath of the Wild</em></a> and <a href="https://www.theverge.com/23718926/zelda-tears-of-the-kingdom-review-nintendo-switch">its sequel</a>), the team also featured a number of younger developers, including some who had never played the original. According to Fujibayashi, thos …</p>
<p><a href="https://www.theverge.com/games/1026380/zelda-ocarina-of-time-interview-eiji-aonuma-hidemaro-fujibayashi">Read the full story at The Verge.</a></p>
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