Microsoft’s DLSS competitor is out for the Xbox Ally X and works in handheld mode
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<img alt="" data-caption="The Xbox Ally X. | Photo by Amelia Holowaty Krales / The Verge" data-portal-copyright="Photo by Amelia Holowaty Krales / The Verge" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2025/10/257996_ROG_Xbox_Ally_and_Xbox_Ally_X_AKrales_0073.jpg?quality=90&strip=all&crop=0,0,100,100" />
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The Xbox Ally X. | Photo by Amelia Holowaty Krales / The Verge </figcaption>
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<p class="wp-block-paragraph">Microsoft is now rolling out Automatic Super Resolution (Auto SR), an upscaling technology that competes with Nvidia's DLSS, for the Xbox Ally X, Xbox Ally X20, and select Windows Copilot Plus PCs, <a href="https://devblogs.microsoft.com/directx/autosr-performance-mode/">the company announced today</a>. Auto SR is also getting some new features alongside this official release.</p>
<p class="wp-block-paragraph">In April, Microsoft started testing Auto SR on the Xbox Ally X, but you could only use it while docked. The full release of Auto SR announced today now works while you're playing handheld and running on battery, and it also supports games running at 1080p. Microsoft does note that playing in handheld and at 1080p might lead to performance that …</p>
<p><a href="https://www.theverge.com/tech/1031446/microsoft-automatic-super-resolution-auto-sr-upscaling">Read the full story at The Verge.</a></p>
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