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The Verge August 4, 2026 neutral

The studio behind Pokémon struggles to find its voice in Beast of Reincarnation

AI / LLM
<figure> <img alt="A screenshot of the video game Beast of Reincarnation." data-caption="" data-portal-copyright="Image: Fictions" data-has-syndication-rights="1" src="https://platform.theverge.com/wp-content/uploads/sites/2/2026/08/BoR-Screenshot-66.png?quality=90&#038;strip=all&#038;crop=0,0,100,100" /> <figcaption> </figcaption> </figure> <p class="has-drop-cap wp-block-paragraph">You have to imagine that the team at Game Freak is bursting with ideas. The studio puts out new mainline <em>Pok&eacute;mon</em> adventures with a machinelike precision. But every so often it launches a curious experiment, whether it's <a href="https://www.theverge.com/2015/7/21/9008871/tembo-the-badass-elephant-review-xbox-ps4-pc">an action title about a militarized elephant</a> or <a href="https://www.theverge.com/2016/6/30/12071766/nintendo-3ds-best-new-games-kirby-megamix-boxboxboy">turning horse races into a card game</a>, showing that it's capable of more than the latest generation of pocket monsters. That's part of what makes the idea of <em>Beast of Reincarnation</em> so enticing. Here is an established studio breaking free of the franchise it has become known for to make its take on a blockbuster action game. Unfortunately new ideas are in short supply in <em>Beast</em>, an …</p> <p><a href="https://www.theverge.com/entertainment/974505/beast-of-reincarnation-review-ps5-xbox">Read the full story at The Verge.</a></p>
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